Where most of the early Nintendo games were your basic side scrolling fair, Legend of Zelda was the first game I remember that seemed epic and even featured a sort of open world that many of the best games today utilize where you could go anywhere in the world to fight baddies and find hidden items and not take a linier path like other games at the time. The game was also one of the first with worth wild replayability where you can, once beating the game, play it again with a completely different map in the same game.
But much like the second Super Mario Bros., the second installment Zelda II: The Adventure of Link was a misstep as it moved from its predecessors patented bird’s eye view to a duel, role playing overhead map where enemies can randomly attack you, and the overused side scrolling for towns, battles and other dungeons and such. And the side scrolling was so frustrating I still, to this day, never conquered the game.
But all was forgiven with the first Zelda title on the Super Nintendo, The Legend of Zelda: A Link to the Past which went back to the top down perspective of the first installment but utilized ever of the sixteen bits the console had to offer with its cartoony. And where in the original game, you had to defeat the game before you got a whole new world to play; A Link to the Past actually had two different playable worlds (the Light and Dark Worlds) that you had to navigate to beat the game.
As video games moved to the thirty-two bit version, I moved over to Sony’s Playstation console ending my run of the Nintendo exclusive Zelda franchise. But even in all its sixteen bit glory, A Link to the Past remains one of the best video games ever made and this month’s induction into the Scooter Hall of Fame.
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